class Player 
{
public: 
	int GetPosX(void);
	int GetPosY(void);
	int GetPosZ(void);
	void MoveTo(int X, int Y, int Z);
	void Move(void);
	void SnapToTerrain(int X, int Z, int Variation);
	void Debug(int X, int Y, int Z);
    Player(int PlayerID);
   ~Player();
    
private:
	int ID;
};